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''Space Panic'' (スぺ一ス・パ二ツク) is a 1980 arcade game designed by Universal Entertainment Corporation, which Chris Crawford calls "the granddaddy of all platform games", as it predates Nintendo's ''Donkey Kong'' (from 1981) which is often cited as the original platform game. ''Space Panic'' lacks ''Donkey Kongs jump mechanic and the main character instead digs holes in the platforms into which he must lure the aliens. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of the aliens. There is also a limited supply of oxygen. ==Origins and legacy== The trap-em-up premise of the game (digging holes to trap aliens) is likely to have been inspired by the then-contemporary ''Heiankyo Alien'' (a 1979 game first released in arcades in 1980), but while that game is set in a maze viewed from above, ''Space Panic'' used platforms and ladders viewed from the side. ''Space Panic'' was commercially unsuccessful, which ''Electronic Games'' in 1983 attributed to its concepts' novelty to the audience; "not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale." The magazine reported that the average play time was 30 seconds. The concept found success in the unauthorized home computer version, ''Apple Panic'', and in 1983's ''Lode Runner'' which has similar look and also uses the basic premise of digging holes to trap enemies. Universal revisited the genre with ''Mr. Do's Castle'' (1983), which incorporated and expanded upon many of the play styles explored in ''Space Panic''. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Space Panic」の詳細全文を読む スポンサード リンク
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